It Takes Two Clock Tower Walkthrough
12 August 2026 | 43
Navigating the Cuckoo Clock chapter in It Takes Two offers one of the most inventive cooperative experiences in modern gaming. Players must master distinct temporal and spatial abilities to overcome intricate puzzles and mechanical hazards scattered throughout the clock tower. This walkthrough provides a comprehensive strategy to guide Cody and May through every phase of this iconic stage.
Mastering Time and Cloning Abilities
Before ascending the tower, both characters receive unique powers that must be used in unison. Cody gains the ability to manipulate time by rewinding or fast-forwarding specific objects in the environment. Meanwhile, May can create a holographic clone of herself and instantly teleport back to its position at any given moment.
Success in this region depends on constant communication between both players to identify environmental triggers. For instance, Cody might need to hold a crumbling platform in place using time manipulation so May can leap across safely. May can then place a clone on a pressure plate and teleport back after opening a passageway for Cody.
Ascending the Outer Gear Structures
The initial climb requires careful timing as massive wooden gears and pendulum swings obstruct the path upward. Cody must reverse the rotation of giant spinning wheels so May can grip the outer ledges and reach higher platforms. Once May reaches a secure position, she can press switches that clear obstacles for Cody to catch up.
As you near the middle section, swinging pendulums present a severe threat to both players. May should place a clone on a moving platform, step back into safety, and swap positions after the pendulum clears the landing zone. Coordinating these movements ensures that neither player drops down to the bottom of the structure.
Solving the Clock Tower Face Puzzle
Upon reaching the top of the tower, players face a large mechanical puzzle integrated into the main clock face. Cody needs to adjust the clock hands backward and forward to realign broken pathways for May. May must navigate across the moving hands while placing clones to activate glowing buttons in sequence.
When May activates a button, a temporary platform extends from the clock face. Cody must quickly freeze time on that platform before it retracts back into the wall. Working together in this manner eventually opens the heavy wooden doors leading to the central clockwork chamber.
Conquering the Clockwork Boss Encounter
The final challenge inside the tower involves a colossal mechanical boss that attacks using shockwaves and falling debris. Cody must continuously alter the time state of the arena to reveal vulnerable spots on the boss's wooden armor. May uses her teleportation ability to avoid sweeping laser beams while delivering heavy strikes to those exposed areas.
During the final phase, the floor collapses into rotating rings that require precise jumping. May should maintain a active clone on a safe platform as a backup while Cody alters the ring speeds. Defeating this boss dismantles the clockwork machinery and allows the couple to progress further on their journey.